Apr 27, 2015 Astraea Update - A Network Overhaul

Hi everyone!

We are currently hard at work on the next Astraea update ( As mentioned in a previous post, this update will feature a totally different networking backend (along with the usual bug fixes and new features)! There are a whole bunch of cool features that some gamers may like!

1) Dedicated servers! The new networking framework will allow us to distribute and use dedicated servers! While we will still allow players to simply click "Visit Your Town" (which will run a local server - with privacy options), we can now let players set up their own dedicated servers.

2) More players and customization. With the near arrival of dedicated servers, this will allow players to customize their town even further. Things like the max number of players will be able to be increased to a limitless amount (depending on the hosts bandwidth and capacity of course). Standard servers will remain the same as they are now (8 players max). There are likely other features we could add as well down the road.

3) New platforms! The main reason for this overhaul is that Astraea will now be able to run on all our target platforms. Obviously it's pretty important that multiplayer works on all platforms :). We will be sharing more details about these in the future!

We will keep you informed as we get closer to the release of the next update. Hopefully we will have something ready in a couple weeks!

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Apr 03, 2015 A Word About Astraea And The Future

Hey everyone! It's been an extremely busy year here at Norwind Interactive! Around a year ago we released Astraea: A Small World (or ASW for short). The idea for ASW was to provide a small taste or sliver of the main Astraea game. It provided a very fixed goal and an extremely limited set of buildings to play with.

After a year of feedback we have decided to remove Astraea: ASW from existence. A few quick things to note however ..

- If you own the game, you can still download it on your purchased platform.
- The online servers will remain up for the foreseeable future. Astraea and Astraea: ASW use the same server after all.
- You will not be able to purchase Astraea: ASW any more.

We wanted to clarify why we are doing this as well, so here are a number of reasons that factored into the decision ..

- Touch controls suck, especially for a third person game like this.
- Performance issues. Almost all the mobile devices (and the OUYA) had performance issues with the game. Because ASW lives along side the main Astraea game, any time we added functionality to Astraea, it would immediately carry over to ASW. The simple fact is we don't want mobile devices holding Astraea back. So as a result the performance slid on mobiles.
- Mobiles are not a target platform. Astraea will not be coming to touch screens (except for a companion app).
- The title confuses people! Many people didn't understand that Astraea: ASW was not Astraea! ASW was only meant to be a small demo (but we couldn't use that word on some platforms). Now there is only 1 Astraea game.

So what's next for Astraea then? Well lots of good things! We are still very hard at work on the game and it is our primary focus! As you know the game is available on Windows, Mac and Linux right now (which can be purchased through Desura or our site). Later this year, when the game fully launches, it will be available on Steam as well as other unannounced platforms. We are also hoping to have some sort of companion app that will launch along side the game. We are still planning this out, but it will be available on mobile devices for sure. So lots of cool things to come yet!

Besides that we are also waiting for Super Kart Mania to pass review on PlayStation Mobile (for PSVita and PSTV). As soon as that happens, we will also deploy an update for the OUYA and new platforms (iOS and GameStick).

Thanks everyone for all your support! Lets have a great rest of the year!

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Mar 13, 2015 Astraea Hotfix Out Now!

Hey everyone! We noticed yesterdays update broke the Edit Mode functionality so we decided to rush out a quick update! Unfortunately we had already begun moving over to Unity 5. While we don't see any immediate issues, we haven't had enough time to ensure it's 100% up to speed. So here is the change log ..

- FIXED Edit Mode works once again
- NOTE We only noticed the Edit Mode bug after we had already began moving the game over to Unity 5. So this update is the first Astraea build to be deployed using Unity 5. While we didn't notice anything game breaking - we did have to change quite a bit to make it work with U5. So there may be issues we didn't notice. If you happen to notice a bug or find any strange issues, please contact us.

There will be a bit of a wait until the next update. Not only are we in the process of adding in new functionality, we are also completely rewriting the netcode (due to incompatibility with other platforms).

Until next time!

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Mar 12, 2015 Astraea Out Now!

Another update has arrived! See below for the change log ...

FIXED God Rays are working again.
FIXED Trees produce proper shadows.
FIXED Fixed an issue where edit mode could be turned on when typing in the input box.
FIXED Fixed an issue where the tutorial would not show a waypoint.
CHANGED Trees and Rocks that are 'growing' will scale now.
CHANGED The entire tutorial uses the new speech bubbles.
CHANGED The new input box now animates significantly faster.
CHANGED The inventory window now uses the new GUI.
PREPARED Next patch will include hats and a variety of gameplay additions! This is also the final Unity 4 build, as we are now moving to Unity 5.


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Feb 14, 2015 Astraea Update Out Tonight

Tonight at midnight another Astraea patch will be going live! Here is the changelog ...

ADDED Tab support for the login fields.
ADDED Villagers will use umbrellas when it starts raining.
ADDED New speech bubbles! This is a gradual change which will likely be completed in the next patch.
CHANGED Tweaked the intro tutorial to use the new speech bubbles as well as a custom input box (will be changed more yet).
FIXED Wave animation works again.
FIXED An issue with the server list that caused the online towns to overlap each other.
FIXED An issue with the server list that caused towns to stay stuck in the list even after it was locked/offline.
SIDENOTE Lots of behind the scenes stuff to improve compatibility with other platforms.

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