Nov 25, 2015 Indie Alley at C4 - A Reflection

Nearly a month ago I was at C4 showing off Astraea for the first time in public! It was a great experience and it was really exciting to see all the people stop by the table to check out the game! This was also the first time split screen has been shown publicly. It was really cool to see kids and friends building towns together on the same screen. It was a big hit! I had 2 systems set up with 4 controllers total. It was super awesome to see all 4 players building and playing in the same town at once. I was hoping to show off a new mini-game (Archery) at C4 but I couldn't quite get it stable enough (I was literally programming for 3 weeks straight up until the last 30 minutes before I had to pack up and leave for Comic Con. It was crazy)! Now that I'm all rested up though it's time to get back to work! I received a lot of excellent feedback and plenty of awesome suggestions that I'm planning on incorporating into the game. There is a lot of work left to do and I want to make sure this is the best possible game it can be.

It was also very humbling to sit next to some top notch developers (Zi at Toasty Games who made Parallax and Graeme from Owlchemy Labs who consistently makes top tier indie games). It was very surreal and quite an honor to meet local developers of that caliber. As a gamer at heart - it was very cool to meet these devs! There were also some other awesome developers that I unfortunately didn't get a chance to meet (Corey at ZenFri (Clandestine: Anomaly) and Lesley from The Campfire Union (Lost Cities VR) to name a couple). It was extremely intimidating sitting beside such prestigious developers and frankly I was worried that people would scoff at how early in development Astraea is compared to the other games. But the people who played the game had great time (there where some kids who played for over an hour in one session) and frankly that's what counts! It was very cool and great to see so many laughs and smiles!

Last (but definitely not least) I want to thank Aaron and Jake from AYBOnline. Thank you so much Aaron for giving me the chance to show off such an early version of my game at C4 and a huge thanks to Jake for dealing with my bazillion questions and organizing such an awesome event. You guys did a great job.

I had a great time and I'm glad so many people had fun playing an early version of Astraea!

Oh one last quick note - I'm working on fixing up a few things and I should be back to weekly Astraea updates very soon. The 'Comic Con crunch' broke a number of things in the main PC version. So once I get that fixed along with the archery mini-game I'll roll out a new update!

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Oct 15, 2015 Astraea Coming to PS4, Xbox One and Wii U

Hello everyone, my name is Brandyn, and I'm the lead developer of Astraea. Astraea is an open ended multiplayer sandbox game that allows you to build a town, run a farm, and make lots of friends! We will be showing off a console version of Astraea for the first time ever at the Central Canada Comic Con this October. Our booth will feature exclusive console gameplay with split screen co-op mode! We are very excited to announce that Astraea will be launching in early 2016 on Xbox One via the ID@Xbox self-publishing program, on PS4, Wii U and Steam!

Astraea is all about giving players the freedom to design their own towns by allowing buildings/structures/objects to be constructed wherever the player would like. When you’re not constructing your town, interact with the villagers to see their energy level and overall happiness, decorate your home, or even go shopping in the capital! In Astraea, both you and the villagers will be able to plant/harvest crops, raise farm animals, and participate in activities and more. Relax in your town by spending the day fishing on a boat or docks, riding around on horseback, etc.

Another unique feature of Astraea is the ability to create and play mini-games in your town. Some examples of mini-games are: archery, racing, fishing tournaments, and more. You can invite your friends to enter your town to compete and play these mini-games. Astraea was designed to be an open ended game, so do not feel rushed when creating your town and let your imagination soar!

We are very excited to have the opportunity to show off Astraea at the 2015 Central Canada Comic Con! This will be the first time that Astraea has been displayed publicly on a console platform. The Central Canada Comic Con event runs from October 30, 2015 to November 1, 2015. The table for Astraea will be located at Indie Gamer Alley in the BaseLAN section. Be sure to come visit our table as we will be showing off new exclusive gameplay as well as split-screen multiplayer! Also, do not forget to fill out and drop off your ballot at our table as we will be raffling off some prizes!

We hope that you are excited about Astraea coming to consoles! Astraea is a unique experience where, not only can you invite your friends to visit your town but you can develop it together! Enjoy building your town, raising farm animals, planting crops, fishing, and other fun adventures with friends or by yourself! Thank you for your interest and I hope to see you in Astraea in the future! Thanks for reading and feel free to post questions and thoughts in the comments below!

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Aug 23, 2015 Astraea Dedicated Server Released!

We are pleased to announce that today we have released the Astraea Dedicated server file for players to use! This will allow you to run your very own custom Astraea server.

The dedicated server .zip file is available for download on your Norwind account page (top right -> click Login). The server .zip is available to all users who own Astraea.

The server is also available via the Norwind Client, which will allow you to ensure your server is always up to date. We don't update the server files often (once a month, if that), but when we do you will need to update your copy. If you don't, the lobby server will reject your game server and it will not be listed to other players. So don't worry if we update Astraea and don't update the dedicated server. That will happen!

The server can be run on Windows, Mac, and Linux. Right now the available customization options are fairly slim, however we plan on adding more in the future. For now though, running a dedicated server will list your server in the dedicated server pool in the main menu. You can also directly connect to your server by selecting "Host via IP" on the main menu.

If you have any questions or run into any problems - simply send us an email!

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Aug 06, 2015 Updates Since June

Hello again everyone! It's been a busy two months since the last update. We've been hard at work on a number of things, including Astraea updates. So let's go over what's changed ..

- A whole bunch of Astraea updates. As usual we release updates every week!

- We quietly released a free program called the "Norwind Client". This is a handy utility that allows you to download and update all owned games on your account (you can still download the .zips from your account page). This is an easier way to update Astraea (and other games) instead of manually checking your account page. Right now this is only available on Windows, however a Mac client is planned. We would love to hear any and all feedback about this tool so feel free to reach out. This program can be downloaded from your account page.

- We have moved our download server and Astraea server to a new host. We've added a "Download Server Status" label to the account page. This reflects in real time the current status of our new server. If it is down for maintenance it will say so (and download links will temporarily be down). While download speeds are slightly slower than before - our costs have been reduced significantly (and we can serve an unlimited amount of downloads without worrying about bandwidth costs). Even with the reduced download speeds, it will only take around 10 minutes to download Astraea. We are also running the Astraea Lobby server (and a handful of game servers) on our new host. This is on a separate internet line, so customer downloads will not slow down any Astraea game sessions.

- We released an early version of Super Kart Mania for sale on our site (Windows, Mac, and Linux) for $1.99. With PSM shut down as of July 15, 2015 we would like to offer all players who purchased the game through PSM a copy of the game on our site (and all future updates). If you have purchased the game on PSM, simply send us an email with proof of purchase (PSM receipt works).

So lots of new updates! Let us know what you think or if you have any suggestions!

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Jun 13, 2015 Astraea Released!

Hello everyone! Today we rolled out version Here are the changes ..

FIXED You can now see the fish that another player catches.
FIXED Fixed issues where game objects would not be destroyed on connected clients.
FIXED Fixed an issue where the weather wouldn't show properly.
FIXED Fixed an issue where you could purchase more than one boat.
FIXED Fish are now parented to the player.
ADDED Fish are now swimming in the lake.
ADDED Added the ability to host your town on a specific server. This will be useful later when players can run their own servers.

We submitted this to Desura as well, but we are not sure if it will be released.

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