Mar 13, 2015 Astraea Hotfix Out Now!

Hey everyone! We noticed yesterdays update broke the Edit Mode functionality so we decided to rush out a quick update! Unfortunately we had already begun moving over to Unity 5. While we don't see any immediate issues, we haven't had enough time to ensure it's 100% up to speed. So here is the change log ..

- FIXED Edit Mode works once again
- NOTE We only noticed the Edit Mode bug after we had already began moving the game over to Unity 5. So this update is the first Astraea build to be deployed using Unity 5. While we didn't notice anything game breaking - we did have to change quite a bit to make it work with U5. So there may be issues we didn't notice. If you happen to notice a bug or find any strange issues, please contact us.

There will be a bit of a wait until the next update. Not only are we in the process of adding in new functionality, we are also completely rewriting the netcode (due to incompatibility with other platforms).

Until next time!

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Mar 12, 2015 Astraea Out Now!

Another update has arrived! See below for the change log ...

FIXED God Rays are working again.
FIXED Trees produce proper shadows.
FIXED Fixed an issue where edit mode could be turned on when typing in the input box.
FIXED Fixed an issue where the tutorial would not show a waypoint.
CHANGED Trees and Rocks that are 'growing' will scale now.
CHANGED The entire tutorial uses the new speech bubbles.
CHANGED The new input box now animates significantly faster.
CHANGED The inventory window now uses the new GUI.
PREPARED Next patch will include hats and a variety of gameplay additions! This is also the final Unity 4 build, as we are now moving to Unity 5.


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Feb 14, 2015 Astraea Update Out Tonight

Tonight at midnight another Astraea patch will be going live! Here is the changelog ...

ADDED Tab support for the login fields.
ADDED Villagers will use umbrellas when it starts raining.
ADDED New speech bubbles! This is a gradual change which will likely be completed in the next patch.
CHANGED Tweaked the intro tutorial to use the new speech bubbles as well as a custom input box (will be changed more yet).
FIXED Wave animation works again.
FIXED An issue with the server list that caused the online towns to overlap each other.
FIXED An issue with the server list that caused towns to stay stuck in the list even after it was locked/offline.
SIDENOTE Lots of behind the scenes stuff to improve compatibility with other platforms.

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Jan 24, 2015 Astraea 1.0.8 Update - Out Now!

Hey everyone! It's that time again and a new patch has rolled out for Astraea! While the update appears to be small, there are a LOT of behind the scene changes. The past few months have been very crazy for Astraea. Lots of amazing things have happened and to account for that, the game needs a variety of tweaks.

Besides that we are focused on revamping the GUI for the game. Right now we are using a fairly inefficient method to show the interface. This causes the game to run unnecessarily slow on certain machines. This is a surprisingly time consuming process to convert each interface element to the new GUI. So while updates should be coming out more regularly (every 1 - 2 weeks), the patch notes may be a bit smaller than usual until the interface is converted.

And here are the 1.0.8 patch notes! The update is available on all platforms right now!

FIXED A number of network syncing related issues when placing down buildings (multiplayer only).
FIXED An issue where networked objects would spawn under the ground and float upwards.
FIXED Duplicate Pirate villager.
FIXED Player synchronization should be smoother.
ADDED "Connecting ..." message when logging in.
CHANGED The Main Menu interface. It is now using a faster and smoother interface. The actual look of the GUI is NOT final. This change will be applied to the rest of the game in time.
ADDED Initial integration of Steam. You can now view and join friends, link your Steam ID so you can skip the login menu and use your Steam profile name. This is only available to the handful of people who have private Steam access right now.

Enjoy! Remember, if you have any feedback you would like to share about the game you can reach out to us and we will chat with you back!

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Jan 06, 2015 The next Astraea update

Hey everyone! We just wanted to give you a quick update regarding the next Astraea patch. We had a patch submitted and ready to launch at midnight on this past Saturday, however shortly before hand we noticed a number of game breaking issues. This has forced us to cancel this patch until these issues are fixed. Unfortunately it involves a bug with the networking library we use, so we are waiting to hear from the developers before we proceed with an update. In the meantime though we are still hard at work on the game! New features and bug fixes will be coming soon!

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